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bobo baggins 01-04-2016 06:59 PM

something new for guilds to do
As more and more guild finish all 50 dungeons it gets to be to routine just doing guild wars how about a guild tower or say a mountain of doom and you have to clear each tower level or each cave. what do you get how about 5 or 10 levels for hall of knights.

Leander 01-05-2016 11:58 AM

Cool idea. However, the guild portal is still something to defeat for all guilds as the enemies are really strong.

bobo baggins 01-05-2016 01:59 PM

True leander but I would say just about every guild has hit the wall on that and is a 2 second thing it would be nice to have a true replacement of guild dungeon raids. Plus figuring the time it would take to design plan code and all that fun stuff shadow world will be at a stand still for most with a win every few months same with dungeon 14 which most stuck now as it is.

Basicly this idea was for a future update not something thrown together just to get out there make some real planning figure out how big to make it how hard and what rewards. I used hal of knights because it seemed like the best rewards considering we get a ton of bonuses from tower guild dungeons fortress and demon portal other then lvling up HoK no added bonues but if they wanted to lower my suggestion that they could give say a main stat gem or exp and gold even more guild bonuses.

Arturu 01-10-2016 08:38 AM

Considering Playa wants us to play to level 500 and later probably to 600 and so on they can easily just add next Guild Dungeons that further increase gained experience.

With the Shadow World they are already streamlining leveling process, so why not?

And while we are at this it might be a good idea to fix the guild dungeons we have already. I don't remember it too well, but somewhere near the end the stages had almost no increase in difficulty.
If I remember correctly it was for 36 (or 38) to 43... but I might be messing it up here.
Still I am certain we singed in our guild a couple of these at once (with no help from outside).

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