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changes in the 1.70.525 patch
could someone document the changes that have been made in the most recent patch? Here are some that I think I have noticed:
1) the ring scroll has been changed. Previous scrolls offered me 7777 extra gold per quest and by report actually paid 7777 silver. Current scroll offers me 16299 gold per adventure 2) Last item I dropped in the cauldron on US server 1 paid .028 (I think), whereas previous items paid only .005-.006. 3) I think the items that are showing up on quests have a higher average gold value. It used to be that I could occasionally find a weapon (usually a single attribute weapon) that sold for over $1 million. Today I have seen two attribute robes and belts with values over $1.5 million, which I don't think I've ever seen before. These in the past typically were valued in the $350,000 range, with single attribute clothing maxing out at around $750,000. Anyone else notice any differences? Especially those on other servers. Thus far US server 1 only has the ring scroll activated. |
xp scroll has got better, potions cost less
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Has someone mentioned yet that the number of activated scrolls also affects the toilet's aura?
The servers with 3 or more scrolls report that the effect is significant. |
realy? well no US server has had 3 scrolls yet :P
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currently the scroll bonus:
3 = aura + (aura) 6 = aura + 2*aura 9 = aura + 3*aura ------- example: aura 25 -> 3 rolls equal 50, 6 equal 75, 9 scolls 100 ==== considered based on german critcs to be patched to lower (50% chance) I think it is great as now the high lvl get a benefit from epic events after these scrolls and hopefully more final content is finished finally without waiting years ;) |
so epics go 50 (narmal) 75 (3 scrolls) 100 (6 scrolls) 125 (9 scrolls)
or is it different for epics like 50, 100, 150, 200, <<<<< please say yes to that one |
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I speak from aura benefit - 1 aura level is worth 1 virtual player level, with the scrolls the virtual levels go up every 3 scrolls your current aura level as mentioned before. as example: your level 300 your aura 25 = you find up to lvl 325 (300 + 25)equip with 3 scrolls up to lvl 350 (300 + 50 =[25 +25]) with 6 scrolls up to lvl 375 (300 + 75=[25+2*25]) with 9 scrolls up to lvl 400 (300 +100=[25+3*25]) |
i cant get my head around that haha, ill just wait untill it happens thats too complicated for me to understand
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Right now, each aura level gives you a bonus of 3 for the items that drop or show up in the store (75 points for aura 25, for example). So if you are level 300 with an aura level 25, the items you see in the store are similar to those that a level 375 player would see with an aura level of 0.
What Ragorth is saying is that having 3 scrolls gives you 6 points per aura level, 6 scrolls 9 points per aura level, and 9 scrolls 12 points per aura level. This should make a huge difference to upper level players who are leveling slowly. I used to buy new stuff every epic weekend, but recently I've been ignoring them. If it takes me 3 weeks to rise one level, 40 days to increase one level of aura, and epic weekends come once a month, on average the new stuff that I'm seeing is trivially better: I'm not blowing gold and 15 mushrooms upgrading an epic ring with 397 to stats to one with 401. But with 3 scrolls, 4 points per month becomes 8, at 6 scrolls it becomes 12, and at 9 scrolls 16. That may make it worth upgrading equipment at least every few months. |
ohh i get it now thanks
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and now we're up to version .527 with another server restart this morning. Any patch notes from the admins?
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the noted things, should be mentioned in german forum news as updated posts:
evading first hit bug + scroll boni above 3 (starting from roll 4) lowered |
server 1 just unlocked the hat enhancement, which gives extra XP per adventure.
My XP bonus is 7253. I'm estimating I do 60 quests per day, so that comes out to 435,000 XP, which is about what I get for an average 5 minute quest, or slightly half what I get with a successful guild raid. This is still not a huge bonus, as it will speed leveling by less than 2%, but given that this is only 1 of 9 enchantments, it's not too bad. Similarly, my gold scroll now claims to give 16,299 gold per adventure, or about 1 million per day. It now pays itself off in less than a day. Given my current XP-weighted training, I'm earning about 24 million gold per day, so the gold bonus is about 4%. It will still be 10 days to add 1 stat point to int, but once again, it's something. |
s3 has completed the 3rd couldren just under an hour ago so far through both servers im on i have got belt (1 extra beer a day) ring (extra gold) and hat (extra exp)
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we got hat as 2nd scroll and bonus is from 7100 to 7230 |
Some info here:
http://forum.sfgame.us/showthread.php?p=50416#post50416 Playa continues to work on some balance and bug fixes for this patch. |
3rd scroll on s3 is the fist for first hit in dungeons
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The exp bonus doesn't depend on how many scrolls have been activated, only on the player level and, though in unsignificant measure,
on something else we haven't figured out yet. There are players on the same server (→ same number of scrolls activated) with different bonuses although they share the same level. It doesn't seem to have anything to do with the scrapbook, number of cleared dungeons or tower floors or guild bonuses, either. Might be it's just a random variation. |
How about aura level that could be the difference.
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it is aura level aswel i tested it when i went up another level i looked through the magic shop and it was higher
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latest version is 1.70.529
Has anyone else noticed that the "video" button has disappeared from the "gratis" link of the mushroom tab? |
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Hmmm strange I am seeing the button on s3 and s4 but s1 and s2 UK I don't see it. |
After seeing mention of a Video button under Gratis, I checked on S2.us and it was not there yesterday. This morning however, after the server restarted, it is there....but there are no offers available at this moment. :(
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The video button is back on US server 1.
There seems to have been a recalculation of the formula for epic attributes. Last week I was getting items with a max value of around 408. This morning they are at 426. In the interim, I have not leveled or raised my aura and we have not added a new scroll. I am wondering if we are now getting extra aura per scroll, rather than a jump for every 3 scrolls. |
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It has been changed so that upon activating the 3rd scroll, the aura is doubled, and each scroll thereafter amplifies the aura until it reaches three times it's initial strength. That means the aura is multiplied by 2 with three scrolls, by 2,1667 with four, by 2,3333 with five, until ×3 with nine scrolls. At least that's the latest version I've heard of. |
I'm level 311, my aura level is 26, this morning we had 2 active scrolls, and I found an item level 428. That's 117 or so related to aura, which happens to be 4.5 per aura level. That would suggest the following formula:
0 scrolls: 3 per aura level 1 scroll: ? 2 scrolls: 4.5 per aura level (actual result on server 1) 3 scrolls: 6 (actual on server 1 seems to be 5) 4 scrolls: 6.5 5 scrolls: 7 6 scrolls: 7.5 7 scrolls: 8 8 scrolls: 8.5 9 scrolls: 9 per aura level It would have made more sense if 1 scroll gave 4, 2 scrolls gave 5, and 3 scrolls gave 6, but I am only seeing 4.5 for 2, not 5. US server 1 just completed the 3rd scroll, so if the formula is correct I should be seeing level 467 items tomorrow. Can anyone on other servers who have a different number of scrolls active confirm the numbers, and fill in the number for 1 scroll? |
on server 7 we just got 3rd scroll and my items have gone from 415-420 to 444-446
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yeah its aura 26 nearly got it up to 27 about 4 more epics to dump
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Strangely enough, after we got scroll #3 today on server 1 the level of my 3-item epics increased only to 436 (bought 3 at that level). That corresponds to an increase in the multiplier from 4.5X to 5x, not the expected 6x.
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I'm confused, the aura is not supposed to be affected by the witch until the 3. scroll is activated. |
This is what I posted the day before the 3rd scroll was activated:
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117/26 = 4.5 exactly Quote:
125/26 = 4.81, which I rounded up to 5 My brother, who is level 309, aura 24, bought a new ring yesterday before the 3rd scroll that was level 415. 415 - 309 = 106 106/24 = 4.42 After the 3rd scroll he found boots on a quest level 427: 427 - 309 = 318 118/24 = 4.92 |
Yes you get an increase of stat points I don't recall how many points atm it might be 3 points per aura lvl on a 3 stat epic but not sure it is somewhere in the forums.
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You still haven't revealed the exact stat points of the items in question, I can only guess what you mean by "level of 3-item epics".
D'you mean +428 on each, Main Attribute, Endurance and Luck? If so, strange enough. Before the witch, the aura was simply added to the player level when generating items. Now, another factor is multiplied to the aura. The formula for the maximum attributes are: (level + aura × witch) × 2 ← for normal items, in case of two attributes they would sum up to this (level + aura × witch) × 1 ← for epics with all five attributes (level + aura × witch) × 1,2 ← for epics increasing main attribute, Endurance and Luck (level + aura × witch) × 5 ← epics with Luck only The attribute bonus on the weapons of mages and archers are doubled for lack of a tenth item. The damage dealt by weapons is generated like this: (level + aura × witch) × 2 ← for warriors (level + aura × witch) × 2,5 ← for archers (level + aura × witch) × 4,5 ← for mages The × witch - factor should be × 1 with 1 and 2 scrolls activated, meaning there's no effect, but with 3 scrolls, it jumps to × 2. Initially they planned to raise it to × 3 and even × 4 upon activating the 6th and 9th scroll, but that was deemed too much by the commumity, so it was changed as is explained here: Quote:
there were too many of the augmented items around, so they thought it a better idea to make this queer cut after 3 scrolls. |
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My understanding is that prior to the scrolls the maximum value of a 3-item epic seemed to be 1 x your level plus 3 x your aura. For example, level 200, aura 15, maximum points to main, endurance, and luck would be 200 + (3 x 15) = 245. Thus I consider 3 points per attribute to be equivalent to what you refer to as 1x At level 311 with aura 26 I was finding 3-item epics up to around 390. Then at or around the time of the last patch this jumped to 428 at a time when US server 1 still had only 2 scrolls active. When I did the calculation, this came out to exactly 4.5 points per aura level, or what you would refer to as 1.5x. We now have 3 scrolls active, so I cannot tell you whether this is still true. If there is another server that still has 2 scrolls active, perhaps someone might know. |
Ok, I got you more or less right, then. However:
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These formulas were determined empirically and have been producing the correct results from the start (at least since I started playing around September 2010, the × witch equaled 1 back then, of course), and I daresay they are closer to the original than multiplying the aura with weird numbers. According to these, you could have found 3-stat epics with up to (311 + 26 × (witch = 1)) × 1,2 = 404,4 Your 390 seem a little unlucky to me. ^^ The actual value of the bonuses vary, sometimes a little on the plus side, more often greatly on the minus side. With activating the 3rd scroll, that value should rise to (311 + 26 × (witch = 2)) × 1,2 = 435,6 which corresponds exactly to the three items with 436 you bought. ← There's another verification. ;) Your 428 with only two scrolls though is utterly odd. Are you sure you won it in a dungeon or quest or bought it in a store? Because the only way I can explain that value is that you might have won it in the tower. (?) The tower epics are generated not to your own level, but to that of the enemy you were facing. Could it be that your enemy at the time was on level 428 / 1,2 = 356,6 → 355 or 360? |
I want to point attention that items from the "magic toilet" are not affected by witch aura bonus.
Posted in bugs section about http://forum.sfgame.us/showthread.php?t=7189 |
You'll be delighted to hear this bug will be fixed with .530, then, along with a few other issues.
As almost always, the patch is beeing tested on s1.sfgame.de and will be deployed to the remaining servers later. If anyone can read German, here it is. Can't be bothered to translate anything just now, perhaps someone else might. |
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