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Old 05-30-2011, 12:52 PM
Charista Charista is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by xodidumdum View Post
I already did. At 5k str vs 1150 defending str, the damage increase per round was observed to be 34.7%. At 4000 str vs 1150 defending str, the damage increase per round was observed to be 26.1%. As this is a COMPOUNDING effect and not an additive one, the results are obvious.
Which doesn't lead to any conclusion because that effect is the same regardless of class.

I'm not denying your numbers: I'm denying that your numbers force changes on one class vs. another.

Bb, since some weapons have tight ranges in damage, you can eliminate that effect in testing by having two opponents with tight damage ranges. That removes the effect of the Random Number Generator. Takes some work, but it can be done. Since damage scales to level, it's harder for me to find a 1150-1160 weapon than a L30 finding a 100-100, but that tiny 1% deviation can be ignored most of the time.
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