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  #1  
Old 09-16-2010, 11:51 AM
Dreamwraith Dreamwraith is offline
Sheep
 
Join Date: Aug 2010
Posts: 54
Default Configurable officer abilities

Configurable officer abilities
Yes/No Upgrade Fortress
Yes/No Upgrade Gold Bonus
Yes/No Upgrade Exp Bonus
Yes/No Initiate Battles
Yes/No Invite members
Yes/No Remove members
Yes/No Promote members
Yes/No Demote members
Yes/No Send Guild wide email messages
Yes/No Edit Guild Banner text

Last edited by Bullbound; 09-16-2010 at 03:55 PM. Reason: changed title of thread
The Following 4 Users Say Thank You to Dreamwraith For This Useful Post:
5chizo (12-23-2010), DeadMeat (02-23-2012), iTZKooPA (09-16-2010), Vyllyn (09-16-2010)
  #2  
Old 09-16-2010, 12:11 PM
Vyllyn Vyllyn is offline
Blacksmith
 
Join Date: Jun 2010
Posts: 242
Default

I've been wishing for these super powers as well.
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[SIGPIC][/SIGPIC]
  #3  
Old 12-23-2010, 02:10 PM
5chizo 5chizo is offline
Truffle Shuffler
 
Join Date: Nov 2010
Posts: 7
Default

I really like this idea

Many guilds have duties which their officers are responsible, Whether they are battle coordinators for guild wars, talent scouts seeking new members for the guild, etc.

I've often wished for at least one additional level distinguishing a hierarchy among officers for a purpose such as this. A leader may want to reward a player promoting to officer but doesn't want them pressing every button under the sun, so that player remains unrewarded. Dreamwraith's suggestion takes all things considered and allows multiple levels of perks among officers like that between ensign and first lieutenant
 

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