Shakes & Fidget - The Game - Supportboard  

Go Back   Shakes & Fidget - The Game - Supportboard > Game & Support > Help & Questions > Character Advice

Notices

Character Advice Need help building your avatar? You've come to the right place.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 07-04-2012, 09:27 PM
spiny norman spiny norman is offline
Crusader
 
Join Date: May 2012
Posts: 626
Default

I just did a calculation. My int and con are at roughly the same cost. i added 1 point to int, and it raised my damage by .028%. I then added 1 point to con, and it raised my hit points by .032% (I should mention that I am using a 25% int potion, a 25% con potion, and a potel). I have been using the assumption that damage and hit points are symmetric: living 1% longer is just as good as doing 1% more damage. This suggests that I should be putting slightly more into con than into int, since I'm getting a bigger percentage jump in con than int per unit spent, due to the potel.

Or at least this should be the case against scouts and warriors. Against mages int also adds to my defense. not sure how this affects the equation.

Is this sound logic?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'