![]() |
![]() |
![]() |
#1
|
|||
|
|||
![]()
So I am not sure if this is actually a bug, but monster statistics in Dungeons just stopped making any sense.
I will give an example to show what I am talking about: Tower monster (98): level 394 Strength: 20k Vitality: 76k Shadow World Hell (1): level 392 Intelligence: 8k Vitality: 40k Easteros (7): level 370 Dexterity: 26k Vitality: 25k EXPLANATION So these I am making as of right now. Easteros is a single player dungeon hence the low Vitality and when you compare the stats to Tower all makes sense (especially since Tower is easier), however the levels don't make sense. Should be way higher in Easteros (although maybe Playa what's to make this easier on Luck). On the other hand Shadow World stats make no sense. The monster is deadly as hell and supposedly he has only 8k INT? That's just not possible. |
The Following User Says Thank You to Arturu For This Useful Post: | ||
godevil (01-09-2016) |
#2
|
|||
|
|||
![]()
Yes, they just don't make sense at all
![]() ![]() |
Thread Tools | |
Display Modes | |
|
|