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  #1  
Old 05-27-2011, 09:20 PM
Charista Charista is offline
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Default Confessions of an XP Addict

Confessions of an XP Addict
Part 1: Exposing the Experience System like a Flasher Late at Night on a Street Corner
By Chris "Charista" Wilde

Part 0 Ramblings, Pramblings, Preamblings




Part 1 The Experience System Exposed



1.1 Experience Basics and Definitions



1.1.1 Converstion of Terms




1.2 Non-linearities in the Experience System



1.2.1 Diminishing Experience as a %age of Level



1.2.2 The Threshold Levels



1.2.3 Player Dungeon Experience



1.2.4 Guild Instructor Bonus



1.2.5 Guild War Experience



1.2.6 The 300 Thirst Reward



1.2.7 Mount Buying Day



1.2.8 Guild Dungeons



1.2.9 Sticker Album



1.3 What's important out of all of these?

Attached Files
File Type: txt Charista Levels.txt (3.8 KB, 161 views)

Last edited by Bullbound; 05-27-2011 at 11:45 PM. Reason: Fixed name to reflect merged thread
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The Following 14 Users Say Thank You to Charista For This Useful Post:
blackhatnot (10-08-2011), Cepheid99 (11-27-2012), Delts (12-16-2011), DominicS (09-25-2011), Ekhart (09-18-2011), Lady Java (08-17-2011), mist (10-03-2011), Noil (01-21-2012), picklefinder (12-02-2011), spiny norman (07-02-2012), ToscanToss (06-12-2011), Vyllyn (08-22-2011)
  #2  
Old 05-27-2011, 09:32 PM
Charista Charista is offline
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Default Confessions of an XP Addict: Part 2

Confessions of an XP Addict
Part 2: A Dime Bag of System Abuse
by Chris "Charista" Wilde


Part 2 The Addiction of Abusing Things



2.0.1 Definitions




2.1 Models of the Experience System



2.1.1 The Level Model



2.1.2 The Well Model



2.1.3 The Day Model



2.1.4 Other Models




2.2 The Regions



2.2.1 The Starter Region – Level 1-20



2.2.2 The Logarithmic Region – Level 20-149



2.2.3 The Linear Region – Level 150-?




2.3 Optimizing Experience Rewards



2.3.1 Maximizing your Quest Experience



2.3.1.1 Calculating average Experience per Segment



2.3.2 Maximizing your Player Dungeon Experience




2.3.2.1 Dungeons in the Linear Region




2.4 The Sticker Album


Last edited by Charista; 05-27-2011 at 09:37 PM.
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  #3  
Old 05-27-2011, 11:44 PM
Bullbound Bullbound is offline
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This is not a double post. The poster made multiple threads due to the character limit on posts and they have been combined for ease of the reader.
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Last edited by Bullbound; 05-27-2011 at 11:58 PM. Reason: added sections found
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  #4  
Old 05-28-2011, 07:41 AM
CyKoS CyKoS is offline
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Good read.
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  #5  
Old 06-02-2011, 09:29 AM
emanon emanon is offline
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Default Follow up thoughts

Here are a couple of follow up optimizations on what Charista has said:

1. The probability of receiving a mushroom does not change by quest length.
This should give an additional value boost to the shorter quests, especially if you are budget constrained.
(Actually, I haven't checked this in a while; but it was last time I checked).

2. There should be a probability assessment to quest selection.
Here is what I mean:
Let's say my avg xp gain is 5x the time (so on 10mins I make 500kxp on avg).
If my choices are: 4segments at ~3x, 4segments at ~3x, and 1 segment at ~2x my expected value is much better taking the 2x xp (ev 4.25x) than the guaranteed 3x.
Where ev is short for expected value, and is calculated in the example above as: (1*2+3*5)/4 > (4*3)/4
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  #6  
Old 06-02-2011, 09:49 AM
Charista Charista is offline
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Quote:
Originally Posted by emanon View Post
Here are a couple of follow up optimizations on what Charista has said:

1. The probability of receiving a mushroom does not change by quest length.
This should give an additional value boost to the shorter quests, especially if you are budget constrained.
(Actually, I haven't checked this in a while; but it was last time I checked).
When choosing between two quests of differing lengths that are deemed to be equivalent, choosing the short one also helps increase the chance of equipment dropping and getting new stickers.

I wouldn't sacrifice known good XP for a possibility of a mushroom, though.

Quote:
2. There should be a probability assessment to quest selection.
Here is what I mean:
Let's say my avg xp gain is 5x the time (so on 10mins I make 500kxp on avg).
If my choices are: 4segments at ~3x, 4segments at ~3x, and 1 segment at ~2x my expected value is much better taking the 2x xp (ev 4.25x) than the guaranteed 3x.
Where ev is short for expected value, and is calculated in the example above as: (1*2+3*5)/4 > (4*3)/4
I'm pretty certain that's exactly what I said in Part 2.3.1
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  #7  
Old 06-05-2011, 02:05 PM
Xiloscient Xiloscient is offline
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And.... forget my entire previous post... I had apperently missed this portion.... so everything I said has already been covered...

Don't I feel silly.

Quote:
Originally Posted by Charista View Post
Things can get a little more complex.

Code:
Quest 1: 1 seg, 200000
Quest 2: 3 seg, 610000
Quest 3: 4 seg, 790000
All are good, and above average. Which is best?

Code:
Quest 1: 1 seg, 200000+3x150000 = 650000
Quest 2: 3 seg, 610000+1x150000 = 760000
Quest 3: 4 seg, 790000
Quest 3, by a little bit. Why? Subtracting quest 3 from 2, you get 180000, which is the reward for the last segment of Quest 3, and that is more than the 150000 average. Quest 3 gives you three quests at 610000 total, but one more above average segment.

And that's it.
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  #8  
Old 06-05-2011, 05:44 PM
Charista Charista is offline
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That section was alonger once. I tried covering more cases, but I realized I wasn't teaching anything new, just examining more cases, so I trimmed it down to what I felt was the minimum necessary to the point, and left it to the reader to apply the math to other cases.
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  #9  
Old 10-19-2011, 03:13 PM
DominicS DominicS is offline
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Join Date: May 2011
Location: Florida, USA
Posts: 227
Question

Quote:
Originally Posted by Charista View Post
Things can get a little more complex.

Code:
Quest 1: 1 seg, 200000
Quest 2: 3 seg, 610000
Quest 3: 4 seg, 790000
All are good, and above average. Which is best?

Code:
Quest 1: 1 seg, 200000+3x150000 = 650000
Quest 2: 3 seg, 610000+1x150000 = 760000
Quest 3: 4 seg, 790000
Quest 3, by a little bit. Why? Subtracting quest 3 from 2, you get 180000, which is the reward for the last segment of Quest 3, and that is more than the 150000 average. Quest 3 gives you three quests at 610000 total, but one more above average segment.
Forgive me if this is a stupid question, but why is it not accurate to divide down to the xp for a single segment and compare that versus the average xp/segment.

With the above example:
Quest 1: 1 seg = 200 000 > 150 000 avgxp/seg
Quest 2: 3 seg = 610 000 (610 000/3 = 203 333) > 150 000 avgxp/seg
Quest 3: 4 seg = 790 000 (790 000/4 = 197 500) > 150 000 avgxp/seg

Wouldn't that mean that PER segment we are getting more xp doing Quest 2 than Quest 3 AND it is more than our average xp per segment?
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  #10  
Old 10-19-2011, 03:21 PM
Cregan Cregan is offline
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You have to account for the 4th segment you'll do after quest 2. On average this will be for 150 000 xp, dragging the average for ALL four segments down to below the average of quest 3.
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