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  #11  
Old 02-21-2011, 10:45 PM
Kaidah Kaidah is offline
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Wow. I'm definitely going to be using this from now on.

Thank you so much!
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  #12  
Old 03-03-2011, 07:35 AM
Einstein Einstein is offline
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Join Date: Feb 2011
Location: Ukraine
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Extremely useful.

Thanks!
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  #13  
Old 05-20-2011, 08:36 AM
Mastodon Mastodon is offline
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Join Date: Nov 2010
Location: Florida
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extremely useful indeed! nice tool.
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  #14  
Old 06-04-2011, 08:10 AM
Jarlaxle Jarlaxle is offline
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Join Date: Jun 2011
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Great work!

Last edited by Jarlaxle; 06-04-2011 at 08:12 AM.
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  #15  
Old 06-07-2011, 12:32 PM
lspiderl lspiderl is offline
Stable Boy
 
Join Date: Jun 2011
Posts: 94
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ok so heres a question

anyone know exaclty how crit damage is calculated ?

is a weapon with a greater damage range better for crit damage or worse ?
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  #16  
Old 06-07-2011, 01:26 PM
Charista Charista is offline
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Join Date: Jun 2010
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Sampling tends to show that a crit simply multiplies damage by 2, which means it would not benefit any weapon more than another.
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  #17  
Old 06-07-2011, 07:45 PM
lspiderl lspiderl is offline
Stable Boy
 
Join Date: Jun 2011
Posts: 94
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so in this case a higher MAX damage would be better?


i some games crit damage is max damage plus the differnce between min and max damage so a weapon with a larger range dramaticly increases amount of damage of a crit

so say bow number 1 has a 50 -100 range and bow number 2 has a 70-85 range

bow 2 would be better for consistant damage bow 1 would very but would have a huge crit due to its damage range

in other games crit is simply max damage doubled bow 1 wins again

but still in OTHER games is average damage doubled wheren bow 2 has a MUCH better average damage and wins clearly in consistant damage and crit
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  #18  
Old 06-08-2011, 01:25 AM
Charista Charista is offline
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Join Date: Jun 2010
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50-100 is ~75 and 70-85 is ~77.5, so yes, Bow 2 is better.

If, however, you used:
Bow 1: (50-100) ~75
Bow 2: (70-80) ~75

you would have a fairer comparison.

Quote:
so in this case a higher MAX damage would be better?
Not better. Different.

With Bow 1, for every fight where you crit with 100 base damage, there is one where you crit with 50 base damage, Having a lower minimum makes you vulnerable to weaker players. Basically, the trade off to sometimes beat higher level players with good rolls makes you vulnerable to lower level players with bad rolls.

The one exception is Dungeons. A higher max lets you beat dungeons at a lower level than you would with a tighter range weapon like Bow 2. The trade-off here is that you might cause yourself to lose quests on bad damage rolls.

I'm not going to discuss other systems, simply because it can get confusing.
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  #19  
Old 10-26-2011, 07:23 AM
demonwarrior demonwarrior is offline
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Join Date: Jul 2011
Posts: 404
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This is very useful

Thank you very much!

Keep updating.
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  #20  
Old 02-14-2012, 12:30 PM
Nitzan Havoc Nitzan Havoc is offline
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Join Date: Jan 2012
Location: Israel, DMC territory.
Posts: 2
Thumbs up YOU ROCK!!!

Thank you very much!!! Excellent site, easy to use and very useful! I'll point all my Guild members to use it!
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