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  #1  
Old 06-15-2017, 02:42 PM
Rivola Rivola is offline
Truffle Shuffler
 
Join Date: Jun 2017
Posts: 11
Thumbs up Pet stats improvement

Hello everyone,

I would like to share with you my idea how to improve current stats of pets.

I think that developers forgot to add some long run way of pets..

I hope you will like the idea and also we will change something

Thank you for your time !
************************************************** ****

The Idea
Stats should be increased according to number of lvls of a habitat:

Let's say that 0->1000lvls will be coefficient *0.02(result is%) for each lvl:
1000->2000 will be *0.01 for each lvl and so on so for...

E.g.: Light habitat 20 Pets owned, Total lvl 1076

Current stats: without my algorithm

Str: 16 160
Dex: 32 320
Int: 16 160
Stam: 32 320
Luck: 22 240

With my algorithm:

I have 1076 lvl-> 1000*0.02=20% +76*0.01=0.76% ~1% ==>20+1% =21%.
So all stats will be increased by 21%
||
\/
Str: 16 160 + 3393.6(21%) = 19553.6 ~ 19554 etc....
Dex: 32 320
Int: 16 160
Stam: 32 320
Luck: 22 240

What is the reason to do it like that ? well I guess that many other
players noticed there is no "logic" at all so far. I keep loosing
against players who have only 500 + - lvls what is actually half of my stats.

Point is, the battles are more like flip a coin and u will see.. there
is no key element which gives a player advantage over opponents for having
bigger lvl and that's wrong. (it is like I would be loosing in arena as lvl 400+ against lvl 200+-)

********************************
Also these numbers above are not necessary mandatory, the point is that
concept(algorithm). Something what will bring some order to pets battling.


One more thing on my mind... which is not related to math but just game-play wish:
Would be nice to have an option to attack on other players more than just
5 times per day.. Of course without being rewarded by fruits for that attack.

Only honor for win/lose.
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The Following User Says Thank You to Rivola For This Useful Post:
rvm1975 (06-20-2017)
  #2  
Old 06-15-2017, 03:24 PM
Leander's Avatar
Leander Leander is offline
Community Manager
 
Join Date: Dec 2009
Posts: 1,734
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Thanks for your suggestion! Changing the current stats of pets won't happen in my opinion as some players would find it unfair.
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  #3  
Old 06-15-2017, 03:30 PM
Rivola Rivola is offline
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Join Date: Jun 2017
Posts: 11
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And what is fair about current setup ? Absolutely nothing, actually it is more unfair for people who spend more time playing it. As I said how can I keep loosing against players who have 1/2 less lvls than me ? Only because they reached final pet like 6 months later after me. Compare it to arenas or fortress.. it's absolutely ilogical lose against someone weaker than you. What is the concept of lvling other pets up to max lvl when they have like 0.00nothing contribution to final fight..

Last edited by Rivola; 06-15-2017 at 07:46 PM.
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  #4  
Old 06-15-2017, 05:12 PM
BMWGuinness BMWGuinness is offline
Fidget's Griffin
 
Join Date: Sep 2011
Posts: 979
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I've been losing 1-2 times a week even though I'm ranked #1

I've found its been mostly Scout vs Scout bosses where there is a high amount of evades.

Last edited by BMWGuinness; 06-20-2017 at 12:15 PM.
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  #5  
Old 06-15-2017, 05:41 PM
Rivola Rivola is offline
Truffle Shuffler
 
Join Date: Jun 2017
Posts: 11
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I used to be ranked #1 for like half year after the update was released.

Iam currently #2 Don't know how is your server doing ... but on czech s4 at some point honor is no longer raising but only dropping more and more. Like there is no any progress towards up .. what is bad .. mostly because of the reason I've described in my topic.

Last edited by Rivola; 06-15-2017 at 05:43 PM.
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  #6  
Old 06-20-2017, 07:57 AM
BMWGuinness BMWGuinness is offline
Fidget's Griffin
 
Join Date: Sep 2011
Posts: 979
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Here is an example

drsoviet has Water 677
I have Water 1032




Last edited by BMWGuinness; 06-20-2017 at 04:29 PM.
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  #7  
Old 06-20-2017, 01:33 PM
rvm1975 rvm1975 is offline
Blacksmith
 
Join Date: Jan 2011
Posts: 181
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+1

I like this suggestion.
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  #8  
Old 06-20-2017, 03:29 PM
Arturu Arturu is offline
Blacksmith
 
Join Date: Sep 2012
Posts: 249
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This suggestion is fine but still, I would much rather want an option to somehow evolve pets (and relevel them with higher stats).

Without presenting any new content this is the easiest way to solve upcoming problem - reaching 2k, when fruits become useless.
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  #9  
Old 06-21-2017, 05:47 AM
Rivola Rivola is offline
Truffle Shuffler
 
Join Date: Jun 2017
Posts: 11
Thumbs up

Quote:
Originally Posted by Arturu View Post
This suggestion is fine but still, I would much rather want an option to somehow evolve pets (and relevel them with higher stats).

Without presenting any new content this is the easiest way to solve upcoming problem - reaching 2k, when fruits become useless.
I agree with any kind of way which will bring some more logic and order But basically with your way it's much harder for developers. They have to add some new pictures, new options etc.

On the other hand algorithm can be easily add into the current one without any problem and that saves money.

But still I welcome any kind of similiar Ideas !

Thank you all for being active and also your positive feedback !
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  #10  
Old 06-21-2017, 11:30 AM
vladko vladko is offline
Truffle Shuffler
 
Join Date: May 2016
Posts: 14
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I wrote my idea on czech forum. Basically what I propose is to give bonus for whole habitat for each pet fed to level 100.
Similar like now, when you receive 5% bonus for whole habitat when you find new pet.
You will receive additional 2-3% (can be discussed) for each pet which is on level 100.
Regarding above example:
strider has 8 pets fully fed, so he will receive 16-24% bonus.
drsoviet has 4 pets on max level, so he will get 8-12% .
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