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  #121  
Old 10-04-2014, 04:48 PM
Huscarl Huscarl is offline
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Three things to talk about:

1) I started trying to revise my numbers. Frankly, I'm not sure what to think of the future exp drops any more. The data I obtained from the table here runs contrary to my actual experience. According to the table, Exp drops from 1218198 to 1031983, which is an 15% decrease.

But I found the drop to be much, much harsher.

At level 199, I was getting an average of 271.5k exp/seg, from 27 recorded quests. This was with an exp bonus of 228.06%.

At level 206, I was getting an average of 260.4k exp/seg, from 25 recorded quests. This was with an exp bonus of 274.82% (I finished the item stickers in the scrapbook and changed guilds).

Both numbers ignore the adventurer's archaeological aura.

271500/2.2806 = ~119000 base exp/seg at level 199
260400/2.7482 = base exp of ~94750 base exp/seg at level 206

To determine base exp at level 200, I found exp required to level up was 65180715/57064175 = 1.1422

Therefore, exp/seg rose by 14.22% from level 200 to 206.

94750/1.1422 = ~83000 exp.

Therefore, exp fell from 119000 to 83000 exp/segment from level 199 to level 200. This is a 30% decrease.

In summary, one of the following MUST be true:

Either: guild wars exp is better at higher levels (less of a drop off from 199 to 200)
Or: guild wars exp is determined by more than just player level.

2) Since I do have hard data for the drop-off point from level 199 to 200, I was able to revise it. It actually only takes about 220 segments for each level-up from 200 to 225. This means you can go from level 200 to 225 in about 43 days. I am gaining one level every ~1.72 days with 274.82% exp bonus + the exp aura. This only takes into account standard quests, and not red quests, final quests, pvp battles, or gvg battles. I will reach level 225 in 2-3 weeks so I'll have data on that drop-off point as well, in that time.

3)

@ Spiny Norman:

1st off, I wasn't aware of a gold drop-off at thresholds. I have never observed that happening. But when I am at level 224 and 225 I will record my city guard rewards per hour to check that out.

2nd off, gold vs exp tradeoffs are a tough call for me. But I pretty much 100% of the time go for exp, even on gold weekends. Unless I see an item that will give me 25+ extra stats, I don't even bother questing for it. I'd rather buy the same thing at the shop with my gold, or wait for a better item to show up in a quest.

Example: I had gloves that gave +456 int for a long time. Today I finally found gloves that gave +488 int so I traded them in. Trading +456 gloves for +470 gloves, then +488 gloves would have cost me exp and gold. (exp for the quest, and gold to buy the scroll)

However, for gold weekends, I feel that I'm currently leveling far too quickly for that to be worthwhile yet. When I'm leveling up 4-5 times and knocking out 1-3 tower levels each week, the change in gold income is so dramatic that it's not really worth it. When I hit level 300, I expect I'll have a different attitude, but until then... No point.

Lastly, you said that level does not directly affect the amount of damage you do. This is not true at all. Leveling up gives you access to weapons that deal more damage. When I was level 210, a 1080 damage staff was pretty good. Now I am level 215 and see 1100+ damage staves all the time.

Don't get me wrong, stats also have a big effect on your damage. But levels do in all the same ways:
primary stat: scales with your weapon power
constitution: scales with your level
luck: your luck increases your damage, you level makes you less likely to receive a critical hit.

leveling up increases your damage in 3 ways:
1) better weapons
2) more hp: a chance to get another attack in before dying
3) more resistance to being critted: another way that you'll get a extra chance to attack before dying

stats increase your damage in 3 ways:
1) weapon will deal more damage
2) more hp: see #2 above
3) more likely to crit

As you can see, they're equally important. However, there's a big difference.

When you level up, stats become cheaper (in terms of # hrs of city guard needed per stat)
When you buy a stat, that stat becomes more expensive (unless you've hit the gold cap of 10M)
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  #122  
Old 10-04-2014, 05:08 PM
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bobo baggins bobo baggins is offline
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For the part on guild wars it is determined by your level and the guild you are attacking. there are different factors that are taken into effect on the part of the guild you are attacking 1 is the lvl of the fortress the higher the lvl the more exp. The other is honor the bigger the difference in honor below you which if I recall the drop in exp starts at about 950 honor below you and goes from there.
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  #123  
Old 10-04-2014, 05:32 PM
spiny norman spiny norman is offline
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Quote:
Originally Posted by Huscarl View Post
@ Spiny Norman:

1st off, I wasn't aware of a gold drop-off at thresholds. I have never observed that happening. But when I am at level 224 and 225 I will record my city guard rewards per hour to check that out.
I'm pretty sure this is true. And I have hit the 10,000,000 cap for both Int and Con. How to distribute gold to stat points after this happens is another question for which there seems to be no consensus.

Quote:
Lastly, you said that level does not directly affect the amount of damage you do. This is not true at all. Leveling up gives you access to weapons that deal more damage. When I was level 210, a 1080 damage staff was pretty good. Now I am level 215 and see 1100+ damage staves all the time.
That is why I used the word "directly" in my statement--to imply that when damage is calculated, your level is not included in the equation. If you increase your level but do not upgrade your equipment to the better equipment now available, your damage will not change.
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  #124  
Old 10-05-2014, 07:54 AM
Huscarl Huscarl is offline
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Quote:
Originally Posted by spiny norman View Post
That is why I used the word "directly" in my statement--to imply that when damage is calculated, your level is not included in the equation. If you increase your level but do not upgrade your equipment to the better equipment now available, your damage will not change.
While true, I don't see the point of making that distinction. There's no reason not to upgrade your weapon regularly.

And @bobo, thanks for the info. I wasn't aware fortress lvl affected xp gained from guild battles. That would explain why I went from getting 500-600k xp to 1 mil+ exp per battle when I changed guilds. I went from attacking small guilds like yours to attacking top 5 guilds.
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  #125  
Old 10-05-2014, 08:47 AM
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bobo baggins bobo baggins is offline
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Quote:
Originally Posted by Huscarl View Post
And @bobo, thanks for the info. I wasn't aware fortress lvl affected xp gained from guild battles. That would explain why I went from getting 500-600k xp to 1 mil+ exp per battle when I changed guilds. I went from attacking small guilds like yours to attacking top 5 guilds.
Small guilds you must not be on s3 where we are 3rd and will be 2nd soon.

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  #126  
Old 10-21-2014, 12:18 PM
Huscarl Huscarl is offline
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Just a quick update:

I just crossed the level 225 threshold and did not experience a decrease in gold income.

As expected, exp dropped off noticeably. I recorded a 20% decrease in guild wars exp (vs the same guild) and also a 20% decrease in quest exp.

So, it appears that the level 200 drop is worse (30% exp loss) than the level 225 drop.


Edit: I revisited my old calculations on page 11 and modified the numbers to reflect my complete knowledge of exp drops. They seem to very closely resemble reality now.
Of note: instead of halting all dungeon attempts at level 190, my new data indicates all dungeon attempts should halt at level 210. However, for the early dungeons (110 for example) it doesn't matter much if you attempt them a few levels after 210 or at level 225.




Edit again: So, apparently the xp cut at 250 was significantly worse than I'd expected.

Once again, city guard gold didn't drop. It went from like 105k gold/hour at 249 to 106k gold/hour at 250. Or something close to that.

Here are my revised estimates of the relative values of dungeons...



Based on my own experience, and from what I've read about the future, I determined the following thresholds:
Level 200 - 30% exp cut
Level 225 - 20% exp cut
Level 250 - 35% exp cut
Level 275 - 40% exp cut
Level 300 - 50% exp cut

Which leads me to the following conclusions:

level 185 average exp/seg > 200
level 190 average exp/seg > 300
level 206 average exp/seg > 300
level 215 average exp/seg > 225
level 228 average exp/seg > 250
level 279 average exp/seg > 250

Last edited by Huscarl; 01-02-2015 at 02:15 PM.
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  #127  
Old 01-28-2016, 02:46 AM
Huscarl Huscarl is offline
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I finally hit 300 during the past XP weekend. Courtesy of a few shadow dungeons + the first 7 dungeons on the 13th floor, I am now level 307.

Now that the past guild battles are recorded in your mailbox, it's easy to see the increase of XP per guild fight. I observed an increase in this as I leveled (I did not do all the levels at once). However, the rate of increase that I have recorded between 300 and 302 did not match the rate that the total XP increases. Note: all attacks referred to were against the same guild.

Level 300 XP from fight: 1,527,298
Level 301 XP from fight: 1,548,176 (1.37% increase)
Level 302 XP from fight: 1,568,679 (1.32% increase)

On the other hand, XP needed to level up from 300 to 301 increases by 1.64% and from 301 to 302 it increases by 1.65%.

Basically what I'm saying is the amount of time needed to level increases slightly with each new levelup. So it would appear that Charista was wrong in another way that I hadn't realized: level 275 is faster than level 299 to complete. I will gather additional data from other characters in an attempt to support this claim further at earlier levels.

Last edited by Huscarl; 01-28-2016 at 03:05 AM.
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  #128  
Old 01-28-2016, 07:51 AM
BMWGuinness BMWGuinness is offline
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Quote:
Originally Posted by Huscarl View Post
So it would appear that Charista was wrong in another way that I hadn't realized: level 275 is faster than level 299 to complete. I will gather additional data from other characters in an attempt to support this claim further at earlier levels.
This is assuming that the developers haven't changed anything in the 5 years since Charista created this thread, which is doubtful.
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  #129  
Old 01-28-2016, 02:32 PM
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bobo baggins bobo baggins is offline
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Well if I recall some changes to either exp needed or exp received from quest etc have changed since then. I know new content to earn exp has been added making lvling faster also as I recall she quit playing not long after reaching lvl 300 and most of her info is from what she figured out from that view point which is under lvl 300.
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  #130  
Old 02-04-2016, 01:08 AM
Huscarl Huscarl is offline
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Quote:
Originally Posted by BMWGuinness View Post
This is assuming that the developers haven't changed anything in the 5 years since Charista created this thread, which is doubtful.
Every update to the game since 5 years ago has been in the direction of helping you progress more quickly:
- witch's aura
- 10 arena fights give xp
- remove XP cuts at 350 and beyond
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