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  #1  
Old 05-03-2013, 05:26 PM
rvm1975 rvm1975 is offline
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Thumbs down Quest rewards limited to 10.000.000

Exp: 355.100
Gold: 10.000.000 gold 00 silver
Duration: 10:00

In my opinion it is bug ?..
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  #2  
Old 05-03-2013, 05:50 PM
iTZKooPA iTZKooPA is offline
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No, currently the payouts remain at the old cap.
  #3  
Old 05-04-2013, 01:03 PM
spiny norman spiny norman is offline
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but at least you don't need to dump spend all your gold to collect the full payment
  #4  
Old 05-05-2013, 04:16 AM
rvm1975 rvm1975 is offline
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Quote:
Originally Posted by spiny norman View Post
but at least you don't need to dump spend all your gold to collect the full payment
yes ... but you simply lose gold over 10kk

instead of 11kk you got capped 10kk
  #5  
Old 05-05-2013, 03:40 PM
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bobo baggins bobo baggins is offline
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Quote:
Originally Posted by rvm1975 View Post
yes ... but you simply lose gold over 10kk

instead of 11kk you got capped 10kk
How are you losing gold over 10kk which is actually 10 million for those who don't know what that is. Player gold cap is now 1 billion and rewards are capped and 10 million so you can't lose what you never had to begin with.
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  #6  
Old 05-05-2013, 08:12 PM
Ragorth the Vengeful Ragorth the Vengeful is offline
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Quote:
Originally Posted by bobo baggins View Post
How are you losing gold over 10kk which is actually 10 million for those who don't know what that is. Player gold cap is now 1 billion and rewards are capped and 10 million so you can't lose what you never had to begin with.
A small example:
Introduction of gold weekend = city guard times 5, no cap of 1 million / hour, but complains of gamers not doing the math. So if you were able to calculate to your max wallet you had made several short shifts instead of 1 long.
-> 10h are worth ~ 17 Million / getting paid 10 Million is not the ideal solution, but the one lazy gamers wanted in the first place

I hope they include this in one the next patches, since all players with normal city guards > 200000 / hour are concerned.

------------
For quests you would have to do some book keeping to ackknowledge a lost.
if 10.000.000 is dislayed and the rewarded exp matches it is ok, but if the quest without bonus would look like this:
3.143.000 307543 EXP -> 10.000.000 307543 EXP there would be a little unfair element the higher the levels become (the gold wouldn't hurt but some more EXP are nice to have )
--> difficulty: long time observation of your quests needed in what range they are delivered to you + special quests ....

Edit after quote from bobo below:

Quest generation and city guard were not mentioned to be included in the patch, so no reason to complain but a place for wishes
Hehe for myself speaking:
City guard > 10.000.000 was there at first and may be even second gold event, I used it because it fitted my schedule nicely. With preskilling the secondary attributes I lost nothing but gained more as I do currently. Since the reason for this is gone now I'd like it the way it was in first place again.
------
Quests: I never looked at it closely enough, but I'm in favor of the old heros = highest level players. I have little problem with helping hands for late starters but I don't like anything less in form of bonus events for the highs. As person in charge for balancing I would look at the quests -> time/gold/exp. If I know there is a bonus event that overflows a cap I would shift it to the other attribut or deliver shorter quests: 2 times an amount below 10.000.000 with Exp is better as capped without rescaled Exp. So I don't say there is a problem, but it shouldn't hurt to double check it with some of the next patches
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Last edited by Ragorth the Vengeful; 05-05-2013 at 08:37 PM.
  #7  
Old 05-05-2013, 08:19 PM
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bobo baggins bobo baggins is offline
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Quote:
Originally Posted by Ragorth the Vengeful View Post
A small example:
Introduction of gold weekend = city guard times 5, no cap of 1 million / hour, but complains of gamers not doing the math. So if you were able to calculate to your max wallet you had made several short shifts instead of 1 long.
-> 10h are worth ~ 17 Million / getting paid 10 Million is not the ideal solution, but the one lazy gamers wanted in the first place

I hope they include this in one the next patches, since all players with normal city guards > 200000 / hour are concerned.

------------
For quests you would have to do some book keeping to ackknowledge a lost.
if 10.000.000 is dislayed and the rewarded exp matches it is ok, but if the quest without bonus would look like this:
3.143.000 307543 EXP -> 10.000.000 307543 EXP there would be a little unfair element the higher the levels become (the gold wouldn't hurt but some more EXP are nice to have )
--> difficulty: long time observation of your quests needed in what range they are delivered to you + special quests ....
Really you are not losing what you never can get it is not like yeah you can get it but only if you only do x number of hours you get 1 million per hour max. So if you go by that you can get x5 gold up to the max which ever comes first.
It was like when we had 10 million gold cap for players where we were earning the gold but losing some because of the cap. In this case we never got or can get it so if it isn't there to begin with you can lose it.
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  #8  
Old 05-05-2013, 10:32 PM
spiny norman spiny norman is offline
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I see no real difference in capping what you can earn from a quest at 10 million gold and capping what it takes to flush the toilet at 1000 manna. Nothing says earnings need to increase indefinitely.
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  #9  
Old 05-06-2013, 11:41 AM
iTZKooPA iTZKooPA is offline
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That is true, spiny, but I understand the concern. It is the psychological expectation of progression creeping in. If I am making the same thing I did a year ago but costs continue to increase I am losing out to inflation.

Oh, heavens. I just brought economics into this!
  #10  
Old 05-06-2013, 01:52 PM
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bobo baggins bobo baggins is offline
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Quote:
Originally Posted by iTZKooPA View Post
Oh, heavens. I just brought economics into this!

Shame on you
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