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  #1  
Old 03-08-2012, 12:34 PM
Rizathivax Rizathivax is offline
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Default How does Resistance work?

There is much talk about the "off" stats helping against the other classes, Resistance, Defense & Evasion. But how does it help? Does it reduce damage by that amount or is there a formula? Knowing more of how the "off" stats work would help us decide how best to use them.

Exp. Just what good does Resistance do when fighting a Mage, they are going to hit you either way, wouldn't you be better off just raising your Armor &/or Con?
  #2  
Old 03-08-2012, 05:18 PM
Bullbound Bullbound is offline
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If you hover your mouse cursor over the applicable resistance, it informs you that 1/20th of the total stat is how much decrease is applied to the damage formula.
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  #3  
Old 03-08-2012, 06:31 PM
Rizathivax Rizathivax is offline
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Well, I did that but all it shows is how they come up with the resistance number from the stat, which is 1/2 the stat. not 1/20 th.
> Resistance = Stat / 2

Plus, I still don't see resistance, defense or evade mentioned in the damage formula.
> Damage = Weapon damage * (1 + Stat / 10)

Is it subtracted or maybe a percentage reduction?

See screen shots.
Attached Images
File Type: jpg Resistance.JPG (5.8 KB, 8 views)
File Type: jpg Defense.JPG (5.1 KB, 3 views)
File Type: jpg Evasion.JPG (5.2 KB, 2 views)
File Type: jpg Damage.JPG (7.0 KB, 3 views)
  #4  
Old 03-08-2012, 07:05 PM
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bobo baggins bobo baggins is offline
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This is the way I would think they work resistance would give you a better resistance to mage attacks which means less damage.

evasion would be that it is harder for scouts to evade you hence you get more hits then if dex was lower

and defense would give you the str to take a hit and take less damage from a warrior.

reason though it is better to build main stat then your off stats is that it takes 2 points to bring one of them up one point in evasion, resistance, or damage then to build up main stat which only takes one point to bring it up one point in evasion, resistance, or damage depending on your class.
I hope this helps you somewhat understand why to build the off stats but why we don't build them up as much as our main one.
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Last edited by bobo baggins; 03-08-2012 at 08:46 PM.
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  #5  
Old 03-08-2012, 08:22 PM
DeadMeat DeadMeat is offline
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My observations on how resistance works is based on what happens when I "drop weapon" to assist lower level players with Scrapbook.
Resistance value seem to lower your opponents main stat before damage is calculated eg. I have a Strength of 1000 which gives me a Defense of 500 when fighting a warrior of 2000 strength his damage is actually calculated at 1500.
So Damage formula would be Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10]

It is most notable with lower leveled players of the same class as you if their main stat is less than half of yours you cannot lose and they tend to strike for 0 damage.

As for how important it is, it should be your lowest priority but should not be ignored.
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Old 03-08-2012, 09:11 PM
Rizathivax Rizathivax is offline
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Interesting, it would seem that Scouts & Warriors would be wise to put some points into Resistance (Int.) because they can't evade or block Mages.

Where as Mages, who can't evade or block anything, might want to put some points in both Defense (Str.) & Evade (Dex.).

So now I'm wondering if Defense & Evade increases the chance to Block & Evade for the Scouts & Warriors as well as reducing damage if they do get hit?
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  #7  
Old 03-09-2012, 02:50 AM
Bullbound Bullbound is offline
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Nope. The warrior's chance to block, as per the game manual and the items you see is a set % based on the shield. For a scout, their chance to evade a hit is a set 50% for all levels 10+ as per the game manual and game mechanics. There is NO bonus gained to either of these from stats, potions, items not listed, etc.
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  #8  
Old 03-09-2012, 11:02 AM
Rizathivax Rizathivax is offline
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I pointed out that Bullbound's 1/20th was wrong, it turns out that he is using an different damage formula than Deadmeat. The only thing he was wrong about was how the game shows it, which is as 1/2 the attribute not 1/20th.

Bullbound's Formula: Damage = (weapon damage) * (1 + (my primary attribute)/10 - (enemy value of my primary attribute)/20)

Deadmeat's Formula: Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10]

The important thing to remember is both formulas give you the same result.
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  #9  
Old 05-02-2015, 09:58 AM
Skydance Skydance is offline
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Quote:
Originally Posted by Rizathivax View Post
Bullbound's Formula: Damage = (weapon damage) * (1 + (my primary attribute)/10 - (enemy value of my primary attribute)/20)

Deadmeat's Formula: Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10]
There seems to be a ... bit of a hitch.

Since the new interface came out, I've been losing a higher percentage of battles than expected. Significantly higher. As a Mage with a higher Int than my target, I've always calculated a multiplier advantage against this opponent:

(his Int = 10,135) - (my Int = 11,304) / 2 => 10135 - 5652 = 4483

his weapon range = 944 - 2,700

his guild multiplier = 1.27

From the formulas above, this would lead to:

Max damage on character sheet = (1 + 1013.5) * 2700 * 1.27 = 3,478,720
Max damage vs Me = (1 + 448.3) * 2700 * 1.27 = 1,549,650
Max crit vs Me = 2 * 1,549,650 = 3,081,300

From a battle logged at 5.2.15 09:39:

First round crit = 3,212,344
Second round crit = 5,455,781 = 1.4 * 3,896,986 (or sqrt(2) * 3,857,820)
... I died there.

Notice how the first round crit was higher than the calculated max?
Notice how the second round crit was 25% (!) higher than the calculated max, after adjusting for the "per round" multiplier?

I'm not sure if the damage multiplier per round is a flat 1.4, or if it's sqrt(2), which rounds to 1.4, but something's clearly changed. The Max Damage shown on the character sheet is spot-on matching the formula. This leaves a few options:

1. Either the damage multiplier for a crit has been changed to something higher than 2
2. Or crits now ignore Resistance
3. Or every attack now ignores Resistance
4. Or Resistance is not subtracted from Int the way we always thought it was
5... a final option: the Portal Bonus might be multiplying Primary Stat before subtracting Resistance. This is *not* the formula listed on the Character tooltip, but there is nothing guaranteeing that the people coding the new website used the same formula as the one on the tooltip:

His Int * 1.27 = 12871.45
Max damage on character sheet = (1 + 1287.145) * 2700 = 3,477,992 (not 3,478,720)
Max damage vs Me = (1 + 721.9) * 2700 = 1,951,830
Max crit vs Me = 3,903,660

Under scenario 5, his crit in round 2 is extremely high ... but still possible.

Your thoughts?
  #10  
Old 05-02-2015, 10:20 AM
Skydance Skydance is offline
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More data:

In an attack just now (log dated 5.2.15 11:12 on s1.sfgame.us), "Nargoth" hit "Son of Dog" for 2,017,963 in Round 1 with a basic, "non-crit" attack.

From the math in my post above, this simply is not possible if my Resistance is subtracted from Nargoth's Primary stat.

Conclusion: Resistance doesn't do what it used to do.
 

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