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spiny norman 12-21-2013 08:00 AM

changes in the 1.70.525 patch
could someone document the changes that have been made in the most recent patch? Here are some that I think I have noticed:

1) the ring scroll has been changed. Previous scrolls offered me 7777 extra gold per quest and by report actually paid 7777 silver. Current scroll offers me 16299 gold per adventure
2) Last item I dropped in the cauldron on US server 1 paid .028 (I think), whereas previous items paid only .005-.006.
3) I think the items that are showing up on quests have a higher average gold value. It used to be that I could occasionally find a weapon (usually a single attribute weapon) that sold for over $1 million. Today I have seen two attribute robes and belts with values over $1.5 million, which I don't think I've ever seen before. These in the past typically were valued in the $350,000 range, with single attribute clothing maxing out at around $750,000.

Anyone else notice any differences? Especially those on other servers. Thus far US server 1 only has the ring scroll activated.

darren00 12-21-2013 08:21 AM

xp scroll has got better, potions cost less

G.Hermann 12-22-2013 05:17 AM

Has someone mentioned yet that the number of activated scrolls also affects the toilet's aura?
The servers with 3 or more scrolls report that the effect is significant.

darren00 12-22-2013 05:35 AM

realy? well no US server has had 3 scrolls yet :P

Ragorth the Vengeful 12-22-2013 05:44 AM

currently the scroll bonus:
3 = aura + (aura)
6 = aura + 2*aura
9 = aura + 3*aura
example: aura 25 -> 3 rolls equal 50, 6 equal 75, 9 scolls 100

considered based on german critcs to be patched to lower (50% chance)

I think it is great as now the high lvl get a benefit from epic events after these scrolls and hopefully more final content is finished finally without waiting years ;)

darren00 12-22-2013 06:06 AM

so epics go 50 (narmal) 75 (3 scrolls) 100 (6 scrolls) 125 (9 scrolls)
or is it different for epics like 50, 100, 150, 200, <<<<< please say yes to that one

Ragorth the Vengeful 12-22-2013 07:15 AM


Originally Posted by darren00 (Post 50372)
so epics go 50 (narmal) 75 (3 scrolls) 100 (6 scrolls) 125 (9 scrolls)
or is it different for epics like 50, 100, 150, 200, <<<<< please say yes to that one

no, at least I think you are speaking from donation value.
I speak from aura benefit - 1 aura level is worth 1 virtual player level, with the scrolls the virtual levels go up every 3 scrolls your current aura level as mentioned before.

as example:
your level 300
your aura 25 = you find up to lvl 325 (300 + 25)equip
with 3 scrolls up to lvl 350 (300 + 50 =[25 +25])
with 6 scrolls up to lvl 375 (300 + 75=[25+2*25])
with 9 scrolls up to lvl 400 (300 +100=[25+3*25])

darren00 12-22-2013 07:27 AM

i cant get my head around that haha, ill just wait untill it happens thats too complicated for me to understand

spiny norman 12-22-2013 08:47 AM

Right now, each aura level gives you a bonus of 3 for the items that drop or show up in the store (75 points for aura 25, for example). So if you are level 300 with an aura level 25, the items you see in the store are similar to those that a level 375 player would see with an aura level of 0.

What Ragorth is saying is that having 3 scrolls gives you 6 points per aura level, 6 scrolls 9 points per aura level, and 9 scrolls 12 points per aura level.

This should make a huge difference to upper level players who are leveling slowly. I used to buy new stuff every epic weekend, but recently I've been ignoring them. If it takes me 3 weeks to rise one level, 40 days to increase one level of aura, and epic weekends come once a month, on average the new stuff that I'm seeing is trivially better: I'm not blowing gold and 15 mushrooms upgrading an epic ring with 397 to stats to one with 401.

But with 3 scrolls, 4 points per month becomes 8, at 6 scrolls it becomes 12, and at 9 scrolls 16. That may make it worth upgrading equipment at least every few months.

darren00 12-22-2013 08:59 AM

ohh i get it now thanks

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