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Old 06-05-2011, 05:18 PM
Charista Charista is offline
Join Date: Jun 2010
Posts: 448

Actually, by observation, I agree with that opinion, Az. (I'm not sure we didn't discuss it back in the old Endless days. You need to fix up your .sig, BTW). I know how to better develop the math behind the 43211 concept now (where when I first developed it, we had no math on defenses at all, so it was all speculative), so I'd come up with better numbers now; however, 43211 doesn't have a huge amount of error from the ideal, and it would be much easier to remember than something like 9:8:4:1:1 or whatever it would turn out to be.

And further, it would have to scale with level. Luck becomes increasingly powerful, so for higher levels, the Luck component would increase... slooooooooowly.
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