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#1
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I've searched many a several thread, but could not find where anyone brought up about why the "New Item 1
![]() ![]() I have recently bought some ![]() ![]() I believe there should be a second option button to change up the inventory in these two shops for those that do not buy ![]() ![]() Adding a second option button in these two shops would be fair to non-mushroom buyers, yet still the cost to "Skip" to the next inventory could either be say 25 ![]() And since Mushrooms are rare to get in game, the new button should & would come with a hefty price tag to equalize the buying power of the all mighty ![]() What do you think??? I'd like to hear everyone's input!
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luedriver (07-31-2010) |
#2
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I actually sort of support this idea, but I think the gold cost should be somewhat astronomical, you know, to actually make it hard to abuse and making that shroom all the more useful.
The reason implementation is unlikely is because shrooms = revenue for the game's business. If it were implemented, gold would really have to impugn on purchasing power. I support this idea mostly because it provides a sink for game gold somewhere other than stats and items. If the price is high enough, it encourages players that really want to flip pages to store more gold and be better farms for the rest of us. Also, it allows players that rely on equipment for edge to trade-off long-term benefit from permanent stats moreso than they even do now, adding to the distance between planners vs. spanners in the game.
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#3
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![]() Quote:
Quote:
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![]() ![]() I believe that since ![]() ![]() ![]() ![]() And here's a twist on the same Idea, but different concept: Keep the one ![]() ![]()
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luedriver (07-31-2010) |
#4
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yeah i think that would be good make the amount of gold needed your level time x amount so like your level 20-25 make exchange 100 or 200 because yeah the person has to hurt a bit or else no one would buy shrooms lol.
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#5
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You could use gold to view pages you already used mushrooms to see.
After you spend a mushroom a new button would come up with a gold ammount on it to go back, then if you do go back it's just gold to go forward again. This way you're spending mushrooms to see new stuff but with the luxery of being able to compare stuff on different pages. |
#6
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also no one mentioned if it was even worth spending the mushroom in the first place...
most of the times I see nothing that will help me (the equipment I already have has more stats), so I always wonder is it worth it? if not... ![]() |
#7
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Many higher level players feel that new items in the magic shop are worth it, as they are trying to find another potion(s). At lower levels, if you are fortunate enough to gain 3-5 levels in a day, the gear in both shops can change quite a bit.
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#8
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Quick strategy on shop-page flipping:
First, don't flip a shop page until after you've leveled up. Higher levels mean better potions and better loot tables. Second, flip shop pages as early in the day as possible. This gives you a chance to City Guard and Tavern Quest and Dungeon Dive the gold you need should a good PoEL or epic pop up. Never flip a shop page when you are ![]() Third, flipping shop pages is useful, but how useful depends on your risk tolerance, just like investing for your retirement fund. Figure out a set number of ![]() I can't stress enough the importance of understanding how restraint is important when gambling in the long term. The shop pages, like the tavern cup monster, is a gamble. Know that the house always wins and you should have a stopping point. Remember that this is a game, and you will lose most of the time.
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#9
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I havent used the new goods 1
![]() and mostly the items that are there are usually worth less than the items I already have equipped... which brings me back to the question: if I DO use a ![]() Quote:
![]() Last edited by Bullbound; 08-04-2010 at 08:55 AM. Reason: use the edit button instead of double posting |
#10
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No, there is no gurantee that the items will be better and the stats for each item are predetermined (the same item name will always give a boost to the same stat(s)) while the bonus is based on your level and will randomly fall within a preset range.
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