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So we have work. People choose to set their guard duty for when they will be offline so the character is gaining money while they are gone.
If it's guard duty, then the character is expected to sit around near the city gates, looking all imposing and mean. But it wouldn't be guard duty if a couple of goblins or skeletons wouldn't show up to attack amIRight? And that brings me to my idea. The guard duty could award people with extra money and experience from random opponents. Each hour set to work there would be odds that would determine if the player is attacked by a normal enemy (like the one's in the quests) and then he gains a bit of experience and maybe extra money as loot. By the end of it, instead of showing the usual text with the money reward, you show a table with the hours where monster showed up and what reward you got from it. There should be stronger and weaker monster and variating reward with each of them. here's an example, for a guy who worked from 17:00 to 19:00. the tablet will show something like. time|oponent|reward 17:05|goblin|500 gold 19:05|red wizard|lost WE HAVE TO GO DEEPER! I really couldn't help myself to take this to the next level so I'm gonna go ahead and add this as an optional thing. The guild work! Like there is the normal guard duty, officers and guild leaders could start the "guild duty". It would be like the first idea I mentioned, only that the enemies are "guild dungeon" hard and some/all of the reward money goes to the guild. Let's see an example. The guild leader starts the working duty from 8am to 2pm. The guild will "click" and assist with the guard duty adding to the force that faces the monsters when they randomly appear. Let's say the first enemy pops up at 10am and only half the guild is clicked in. That half of the guild will be one's to enter the battle. The rest will join for later combats if they click in. What do you think? Like the idea?
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