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  #1  
Old 10-07-2010, 01:27 PM
iTZKooPA iTZKooPA is offline
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Default Patch Notes - v1.6 Official Discussion Thread

Talk about your love (or hate) of the latest patch here.

Guild Dungeons: They do exist!

Last edited by iTZKooPA; 10-07-2010 at 01:27 PM. Reason: evelopment, guild dungeons, october patch, patch v1.6, release date
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  #2  
Old 10-07-2010, 01:40 PM
lizardjumper33 lizardjumper33 is offline
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THIS IS GOING TO BE AWESOME! I have been waiting since like june for these! First thing tomorrow our guild is going to attempt one! But when you asked if we were saving or is that implying there will be a cost to enter? If so, I may be switching guilds. Just a question.

EDIT: Just re-read it and understood we can have 200% BONUSES! Woot!

Last edited by lizardjumper33; 10-07-2010 at 01:43 PM.
  #3  
Old 10-07-2010, 01:59 PM
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Leander Leander is offline
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No needed to enter a dungeon, only
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  #4  
Old 10-07-2010, 02:06 PM
Charista Charista is offline
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Someone in our guild noted the date for release is Oct 7, today. So tonight? Or really tomorrow AM?
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  #5  
Old 10-07-2010, 03:05 PM
Bullbound Bullbound is offline
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With the time and date differences between all of the servers around the world, I suspect that it will happen either late today (server time) or early on Oct. 8th (server time).
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  #6  
Old 10-07-2010, 03:15 PM
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Leander Leander is offline
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It´s 10:15 pm in Germany. The first German server already got the update today whereas all other servers will be updated tomorrow. I guess everything should be finished by 6pm at the latest...which is 20 hours to go in Germany.

Make sure to refresh your game window, press control+F5 (Firefox)...and also delete the S&F cookie in the Flash cache. Click on the game options - your version number is displayed in the bottom right corner of the game.
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Last edited by Leander; 10-07-2010 at 03:18 PM.
  #7  
Old 10-07-2010, 03:25 PM
Darstard Darstard is offline
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Very excited about this!! Thanks for the description and the heads up!!

Question about the following statements:
  • Guild Dungeons: Fifty new dungeons featuring 50 new monsters so fierce that you need an entire guild to take them down.
  • Guild Advancement: Has your guild been saving and for a rainy day? Put them to good use as you work your way to level 100 for all guild attributes! As an added bonus, guilds that down dungeon bosses will be given a free level for each attribute as part of the reward.

Questions:
  • Will dungeons will be arranged in a 10 stack like current dungeons, meaning 5 bosses? Or is EACH dungeon a boss?
  • Is the level reward for the Guild levels (Fortress / Treasure / Instructor)
  • What is (are) the possible attack frequencies for the dungeons?
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  #8  
Old 10-07-2010, 03:53 PM
LabRat LabRat is offline
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1. Each level consists of several monsters (I think 10-15), followed by a special boss - so there are 50 bosses. And all monsters of one level have to be defeated by the participants (like in a guild war).

2. A victory will be rewarded with (a) experience points for every guild member who joined the fight and (b) all three guild features automatically gaining 1 level (= 2% for Instructor and Treasure).

3. The same as for guild wars: 10 hours to click the button, and after a raid there's a cooldown of 1.5 hours. And a raid can only be started INSTEAD of an attack on another guild, you can't have both at the same time.
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  #9  
Old 10-07-2010, 04:20 PM
Bullbound Bullbound is offline
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Can we buy the levels up to 100 instead of getting them from the dungeons or do they have to come from the dungeons?
  #10  
Old 10-07-2010, 04:28 PM
LabRat LabRat is offline
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You can get 50 levels by buying, and 50 levels by dungeon victories (automatically). If I understood correctly, the number of levels gained by dungeon raids does not effect the costs of the 50 other levels.
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