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#1
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Facebook says:
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when this chance was or is going to be implemented ? what are the numbers like ? e.g.: 0 from aura level 10 to 16 for me, 17 in approx. 16 days - ok I'm used to missing luck ![]()
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PlayerId > 50K on the main server 1 month without guild and shrooms Guild build up for a bunch of nonshroomers Top 200 -> Top 5 without mergers and without using the name of old times Leaving based on activity decline ![]() Officer in the Top 1 guild and sort of co-leader for > 1.5 years > Lvl 300 10/30/12 as 17th player (stopping financing) > 17/5xK is either a sign for a superior player or the warning sign for the deaths of many before > 11/23/13 retiring as guild officer |
#2
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There are no details on how much it increases the chance. Probably it's negligibly small. Why? Because whoever has a high aura level is probably someone who has played a long time and used a lot of $mushrooms. If you make it easier for these people to get epics you lose $.
Most of the aura level difference is the change in the max stat that a given epic will end up generating. This is about +4 per stat or +12 for a 3 stat item. For 10 aura levels, you will have the possibility of generating +40 per stat which can give you an advantage later in the game. |
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