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Old 01-09-2016, 01:06 AM
Arturu Arturu is offline
Join Date: Sep 2012
Posts: 249
Default Monter stats

So I am not sure if this is actually a bug, but monster statistics in Dungeons just stopped making any sense.

I will give an example to show what I am talking about:

Tower monster (98): level 394
Strength: 20k Vitality: 76k

Shadow World Hell (1): level 392
Intelligence: 8k Vitality: 40k

Easteros (7): level 370
Dexterity: 26k Vitality: 25k

So these I am making as of right now. Easteros is a single player dungeon hence the low Vitality and when you compare the stats to Tower all makes sense (especially since Tower is easier), however the levels don't make sense. Should be way higher in Easteros (although maybe Playa what's to make this easier on Luck).

On the other hand Shadow World stats make no sense. The monster is deadly as hell and supposedly he has only 8k INT? That's just not possible.
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godevil (01-09-2016)
Old 01-09-2016, 04:00 AM
godevil godevil is offline
Join Date: Nov 2012
Posts: 239

Yes, they just don't make sense at all But for the sake of simplicity, let's just assume that they got some great bonuses in damage and health just like we do with the demon portal and guild portal

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