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Old 12-20-2013, 11:14 AM
BlackJet BlackJet is offline
Stable Boy
Join Date: Jul 2011
Posts: 99
Default Dungeon Monsters (Non-Scout Type) Evading sometimes against Mage

The past couple of days I've seen random evades in the dungeon/tower attempts where a warrior type monster is evading both my mage characters and warrior characters (i.e. either my actual toon that is a mage or Barbaric Bert). It seems to only occur on the first hit. Another person in my guild reported a similar bug. It seems to have started since a recent server reset (on the 18th of December). It always seems to occur on the first hit by that character and the evade text is in red as if it were a crit hit.

Screenshot is attached.

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Old 12-20-2013, 04:33 PM
bobo baggins's Avatar
bobo baggins bobo baggins is offline
Join Date: Jun 2011
Posts: 2,949

Yes it has been reported and it is believed to only be a visual effect and that the actual damage is being delivered. Playa is looking into it as we speak
have fun, fight hard, die honorably

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BlackJet (12-20-2013)
Old 12-21-2013, 01:44 AM
Ragorth the Vengeful Ragorth the Vengeful is offline
Wannabe Griffin
Join Date: Aug 2012
Posts: 113

Warrior vs. Mage Dungeon:

With this bug: If 1st round is crit towards mage - 0 damage is dealt, you lost 1 battle round and battle is shifted in the favor for the dungeon.
(Damage normally 3-4 rounds to win is enough, if less 2 crits from mage - now 5 rounds and random end as starting crit uncounted is roughly 40% HP from opponent still standing, non crit deals normal 20% damage and ending is closer with easy viewing for this few rounds: equal rounds 2,3,4 on both sides
--> 500 remainder is better as 156000 remainder of roughly 700000

The same in arena -> If you easily survive 2 crits from opponent and finish him in round 3-4, now with uncounted first round crit on players side it is shifted odds towards defender.

guild war: normal hero of day 20 from low level slashing through long time inactive with 10% HP, today 13 since mages not death from 1st round opening crit but happily dealing damage towards attacker.

mage vs. others:
Now the same 1st round crit from your side is uncounted, you receive damage from normally instant KO opponents.

NOT visual bug:
1st round critical damage

likely only player side as never evaded the opponent

Visual bug:
further evasions in battle (addon to "classic" Raid bug with warrior evasion and hunter block, now new feature of magical teleport called evasion or dimension shattered attacks where you attack the wrong reality )


As introduced with cowboy glove fix for 1st hit in dungeon/raid/pvp against opponents without this scroll equipped I wonder WHY:
is the code block for battle start linked or influencing the code for class battle style (block,evasion,guaranteed damage) ?
PlayerId > 50K on the main server
1 month without guild and shrooms
Guild build up for a bunch of nonshroomers Top 200 -> Top 5 without mergers and without using the name of old times

Leaving based on activity decline

Officer in the Top 1 guild and sort of co-leader for > 1.5 years
> Lvl 300 10/30/12 as 17th player (stopping financing)
> 17/5xK is either a sign for a superior player or the warning sign for the deaths of many before

> 11/23/13 retiring as guild officer
Old 12-21-2013, 01:41 PM
pheonix527 pheonix527 is offline
Join Date: May 2010
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I've got the same thing, accept when I hit the monster, no damage was dealt. I watched the full battle too and I lost, by 1 hit... I hope to see some fixing soon! Please and thank you! I have not however seen any arena evading accept the Critical red pops up with my scout on another scout sometimes, but it says evade. So like I said, hope to see it fixed soon!
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