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#21
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2. Increasing bonuses seem like pretty cool rewards, though that is as a guild, on a individual level, not so much. 3. Not done any ourselves yet, but I believe someone else in the thread mentioned that level 200's are stuck around half way? What exactly was the expected progression? 4. Yes, but it must be approachable. There is a fine line between a challenge difficult enough to feel accomplishment when overcoming and an obstacle difficult enough to become frustrating. 5. No that's pretty much exactly what I expected. 6. Good for a lopsided grin. As for our guild situation, I'd say were fairly casual, though we are spending shrooms. We haven't got policies like mandated donation amounts or level limits. A question though, whats with the monster class distribution? Its seriously lopsided, can we trade some scouts for more mages? |
#22
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The monster class distribution does appear to definitely be lopsided. There definitely appears to be a lot more scouts and warriors at the lower level dungeons. I've been searching around and this is a complaint on all of the servers. However, mages appear to be encountered more with higher level dungeons, so the distribution of the monsters may even out over all by the end. Not sure though, as no server in any country has met the final monster yet.
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#23
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Trust me I can gauge this game a heck of a lot better then most because I also predicted that Legacy would fall once we started to get a lot of people going inactive. I may not have come to the forums and made the claim public but that was because I was actively involved with the guild and you never want to show a sign of weakness. Legacy held together longer then I thought possible mostly due to myself and Banish trying to prop it up despite it being obviously dead ala Weekend at Bernies. Back during that time like they said EVERY single guild had the same bonuses. There was no point to leave the guild for another guild based on just numbers alone. Now you have another reason to leave a guild because they have +2% more exp/gold or more bonuses which your guild can not complete at the moment.
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[SIGPIC][/SIGPIC] Last edited by Monopz; 11-07-2010 at 09:21 PM. |
#24
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REAL is abouve Wd now, but WD has better bonuses.
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#25
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Call me when Zombunny loses the #1 spot :P.
Also a temporary fluctuation of spots has happened before and happens quite a bit.
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#26
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WD has actually been falling regularly for a bit now. Just because Zombunny is #1 for now, doesn't mean it won't happen to them too. WD had better bonuses for a while. It is just a matter of the natural progression of roll over.
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#27
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I've dropped nearly 1k shrooms into my guild, I'd not abandon it for that alone, but even beyond that, its a guild full of friends (new and old), we have grown together, won and lost fights together, and worked towards improving the guild together, now we reach towards a spot in the top 100, and raising the cash for the guild dungeon together. Don't underestimate the value of a players feeling that his guild is the place he belongs. |
#28
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Keep the feedback and discussion coming. Love reading it.
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#29
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So far I like the guild dungeons, the challenge is set just perfectly and escalates fine in my opinion. True my guild has only done 2 to date but we're in no headlong rush, we're still a work in progress after all. ^_^ I'd say we're a pretty casual group, active but casual in our approach to things.
What I really don't like though is that the game won't always show you the dungeon if it's not the last fight you were in. When my guild did the first dungeon we were attacked less then 20 minutes after we initiated the dungeon signup. Most of the members didn't get to see it because of the defence almost litterally on top of the dungeon it took us just over a week to save up for. I know there's suggestions for this in the suggestions forum but we really need to implement something to correct this, it's such a bummer not to see something you can only do (sucessfully) once.
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#30
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constructive criticism, feedback, guild dungeons, v1.60 |
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